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Facial Expressions


1) Try to display the emotions a character might go through while waiting for a bus that's late. Pay close attention to facial expressions, body language, and detail.

2) Have a character try to open something (i.e. a present) that refuses to open. The character can only use body parts for the first minute, but may resort to other measures (i.e. tools and explosives) thereafter. Note, the character will be affected by the tools used (i.e. blast of an explosion). After you've mastered this, try to do the same thing with a normally inanimate object (i.e. lamp) as your lead character.

3a) Animate someone riding a pogo stick or some other 'fun' object (i.e. using a hoola hoop).

3b) Have your character use a weighted object, such as a hammer or a shovel. Demonstrate how the weight of the object affects the stance and demeanor of the character using it.

4) Create a walk cycle, then vary it to accommodate different attitudes and 'character'. For example: Angry, happy, sneaky, limping, carrying a heavy object, sleep walking, etc.

5) Animate two characters sawing a log. The first character is a big, muscular brute. Animate him pose-to-pose first and cycle his animation. The second character is a scrawny little guy who gets yanked around, grabbing onto the saw for dear life.

6) Have a character bend down, pick up something heavy, and throw it. This exercise can help you with timing, emphasizing weight, and anticipation.

7) Put a short character in a tall room with one window, one door, one light (and switch) and a hanging ceiling fan (with hanging switch). The room contains 3 boxes, a ball, and a board. Imagine the different ways your character could figure out how to reach the hanging switch and then animate the most outrageous. Next, subtract two boxes and add a skateboard and try again.

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