Bouncing ball (rubber, wood, lead, glass, beach, bowling, tennis, cannon, etc.)
Egg dropping/rolling
Brick dropping
Walk, run, jump (show character from one into the next ? realistic, character, 4-legged)
Lift-carry-put down weight
Climb
Dialogue/monologue where the character starts off feeling one emotion and changes into another
Different weights of characters/ vary the size and shape of the character doing above tasks
Four-legged character (cat, dog, etc.) walking, jumping, climbing, stretching, yawning, scratching, etc.
Juicebox: a juice box enters frame from left has an emotion change throughout the animation and leaves from right (200 frame limit)
Character jumping over object
Character interaction with a ball
Character interaction with a box (push, pull, lift, etc.)
Bring an inanimate object to life
Leaf falling in arcs and the timing
Egg drop / brick drop
Character pushing a box / picking up box
Ringing bell tower bell
Interaction with a box, interaction with a ball
A short dialogue (very short), putting physical accents on the significant beats of dialogue
Two character dialogue - introduces more staging and interaction
Standing or sitting, character doing nothing, body language should suggest thought process without any interaction with an object
A bunch of people waiting for a bus, all with different ages/professions
A character walks to a mailbox, deposits an envelope, and walks away. Now, how is that action different if the envelope contains (1) a heartfelt love letter, sent without knowing whether the recipient feels the same way about the sender, or (2) this year's tax return, which includes a big fat check made payable to Uncle Sam, or (3) the last mortgage payment on a house, or the last alimony check to an ex? The basic goals are the same (approach mailbox, etc), but the motivation behind them and the mood expressed will be dramatically different for each one.
Character goes to pick up an object they think is light but it?s heavy, and vice versa
3 legged character - two legs cannot move in unison
First you come up with something very minor - say, a guy picking up a flower.
Now you start developing context...ask yourselves questions and try to come up with interesting answers
A two legged character walk on all fours
An old man kneeling down to pray, then rising
Pendulum swing (using arcs)
Simple head turn (using arcs)
Water drop falling from a leaf
One-shape character design
Complex character design
Emotional character walk in profile (anticipate - walk two strides and compensate to a stop)
Flour sack walkcycle
Flour sack falling off a ledge
Character waiting for something
Character sitting on object, interacting with object
Circus/Sideshow accidents (character walking on a tightrope gets distracted by a sound off screen, and just loses control; character stuck in a cannon, trying desperately to get out before the fuse burns out, but of course doesn't quite make it; carnie tries to impress onlookers with a "talent" but it goes horribly wrong)
Confrontation between two characters. One is losing but makes a spectacular comeback, just when you thought all hope was lost. This is that huge fight between the Boss and the Hero, or the dramatic clash that has led up to your dramatic quest Hero/villain attempts to execute their strange and unfamiliar powers. Suddenly something goes horribly wrong and their power backfires
Character tries to access a bank machine and it misbehaves
Character tries to use a restroom and can't
Character takes on a profession as a mover and has to move an awkward object
Character entering a dark corridor/cave with weapon drawn awaiting a surprise from the dark
Character finding the ?one ring? and reacting to his discovery
Show a feat of elven dexterity (ie. Legolas jumping on the horse or walking on snow, etc., but be original)
Character meeting death from an attack
Character thinks they're going to sneeze, then not sneeze and then finally sneezing
Character trying to swat a fly or catch a bug
Character trying to stay awake, finally falls asleep (maybe something really loud wakes him up at the end its up to you)
Character sneaking up on another character to scare them
Character leaning against the wall, chewing gum or a toothpick, hands in his pockets or maybe flipping a coin, waiting for something to happen
Character lifting their leg in front of them (perhaps ballet). Study the balance of body.
Egg dropping/rolling
Brick dropping
Walk, run, jump (show character from one into the next ? realistic, character, 4-legged)
Lift-carry-put down weight
Climb
Dialogue/monologue where the character starts off feeling one emotion and changes into another
Different weights of characters/ vary the size and shape of the character doing above tasks
Four-legged character (cat, dog, etc.) walking, jumping, climbing, stretching, yawning, scratching, etc.
Juicebox: a juice box enters frame from left has an emotion change throughout the animation and leaves from right (200 frame limit)
Character jumping over object
Character interaction with a ball
Character interaction with a box (push, pull, lift, etc.)
Bring an inanimate object to life
Leaf falling in arcs and the timing
Egg drop / brick drop
Character pushing a box / picking up box
Ringing bell tower bell
Interaction with a box, interaction with a ball
A short dialogue (very short), putting physical accents on the significant beats of dialogue
Two character dialogue - introduces more staging and interaction
Standing or sitting, character doing nothing, body language should suggest thought process without any interaction with an object
A bunch of people waiting for a bus, all with different ages/professions
A character walks to a mailbox, deposits an envelope, and walks away. Now, how is that action different if the envelope contains (1) a heartfelt love letter, sent without knowing whether the recipient feels the same way about the sender, or (2) this year's tax return, which includes a big fat check made payable to Uncle Sam, or (3) the last mortgage payment on a house, or the last alimony check to an ex? The basic goals are the same (approach mailbox, etc), but the motivation behind them and the mood expressed will be dramatically different for each one.
Character goes to pick up an object they think is light but it?s heavy, and vice versa
3 legged character - two legs cannot move in unison
First you come up with something very minor - say, a guy picking up a flower.
Now you start developing context...ask yourselves questions and try to come up with interesting answers
A two legged character walk on all fours
An old man kneeling down to pray, then rising
Pendulum swing (using arcs)
Simple head turn (using arcs)
Water drop falling from a leaf
One-shape character design
Complex character design
Emotional character walk in profile (anticipate - walk two strides and compensate to a stop)
Flour sack walkcycle
Flour sack falling off a ledge
Character waiting for something
Character sitting on object, interacting with object
Circus/Sideshow accidents (character walking on a tightrope gets distracted by a sound off screen, and just loses control; character stuck in a cannon, trying desperately to get out before the fuse burns out, but of course doesn't quite make it; carnie tries to impress onlookers with a "talent" but it goes horribly wrong)
Confrontation between two characters. One is losing but makes a spectacular comeback, just when you thought all hope was lost. This is that huge fight between the Boss and the Hero, or the dramatic clash that has led up to your dramatic quest Hero/villain attempts to execute their strange and unfamiliar powers. Suddenly something goes horribly wrong and their power backfires
Character tries to access a bank machine and it misbehaves
Character tries to use a restroom and can't
Character takes on a profession as a mover and has to move an awkward object
Character entering a dark corridor/cave with weapon drawn awaiting a surprise from the dark
Character finding the ?one ring? and reacting to his discovery
Show a feat of elven dexterity (ie. Legolas jumping on the horse or walking on snow, etc., but be original)
Character meeting death from an attack
Character thinks they're going to sneeze, then not sneeze and then finally sneezing
Character trying to swat a fly or catch a bug
Character trying to stay awake, finally falls asleep (maybe something really loud wakes him up at the end its up to you)
Character sneaking up on another character to scare them
Character leaning against the wall, chewing gum or a toothpick, hands in his pockets or maybe flipping a coin, waiting for something to happen
Character lifting their leg in front of them (perhaps ballet). Study the balance of body.
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